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Scummvm hotkeys
Scummvm hotkeys





scummvm hotkeys

I was wondering what is the current state of lr-scummvm in Retropie. If you can confirm further for the rest of the users in this topic, that would be very great ! I haven't test this myself in a while so can't guarantee precision on this information, but you should be able to achieve what you need with these directions. You may input numbers as the name using the Virtual Numpad, or delete mistakes using Backspace which is mapped to L2. So, for example, if you need to save a game that requires text entry for the name, it should work by just pressing Enter which is L1 in the gamepad mapping. (period): Skips lines of dialogue in SCUMM engine games.į10: Shows hotspots in Simon the Sorcerer 1 + 2. * 'Enter' enables menu item selection in some games. * 'Enter' may be used to attack in 'Full Throttle' fight sequences. * Enables menu navigation in some games (Numpad 8 = up, Numpad 2 = down). * Enables saving in games that require text entry when naming a save slot. * Enables bypass of Monkey Island 2 copy protection. * Enables control during fight sequences in the 'Indiana Jones' series of games.

scummvm hotkeys

In the same documentation, you will find these notes, including text in save dialogs: Esc: Furthemore, you will notice that the Right Analog Stick is mapped to a Virtual Numpad. For example X is mapped to ESC, L1 is mapped to Enter, R1 is mapped to Numpad 5, and so on. You will see that some buttons are mapped to special keyboard keys. Refer to the Joypad documentation of lr-scummvm: Keyboard input is a bit tricky for this core unfortunately, however there are some workarounds.







Scummvm hotkeys